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Editor's choice: Optimizing healthy food preferences by serious gaming.

Lemmy SchakelDieuwke S VeldhuijzenMeriem ManaiSylvia van BeugenRosalie van der VaartHenriët van MiddendorpAndrea W M Evers
Published in: Psychology & health (2019)
Objective: Serious gaming is an upcoming and promising tool in prevention and health promotion. The aim of this experimental study was to examine whether health-related serious gaming could optimize food-related outcomes and physical activity.Design: Eighty-one healthy participants (80% female) were randomly allocated to an experimental condition, in which participants played serious games based on transferring information, priming and evaluative conditioning, for half an hour, or a control condition, in which participants played non-health-related computer games.Main outcome measures: The primary study outcome was self-reported food preference and self-reported food choice, assessed by the Food Choice Task with food pairs differing in healthiness, or in both healthiness and attractiveness. Secondary outcomes were actual food choice and physical activity.Results: A significantly healthier food preference for pairs differing in healthiness was found on the Food Choice Task in the experimental compared to the control condition. No significant differences were found on the other outcomes.Conclusions: This study provides preliminary support for the effects of serious gaming based on optimizing food preferences. More research is needed to confirm the present findings and to further elucidate and optimize the effects of serious gaming on health behaviours.
Keyphrases
  • human health
  • physical activity
  • body mass index
  • health promotion
  • decision making
  • mental health
  • risk assessment
  • public health
  • health information
  • depressive symptoms
  • metabolic syndrome
  • social media
  • virtual reality