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Health Behavior Theory in Physical Activity Game Apps: A Content Analysis.

Hannah E PayneVictor B A MoxleyElizabeth MacDonald
Published in: JMIR serious games (2015)
There are few content analyses of serious games for health, but a comparison between these findings and previous content analyses of non-game health apps indicates that physical activity mobile phone games demonstrate higher levels of behavior theory. The most common theoretical constructs found in this sample are known to be efficacious elements in physical activity interventions. It is unclear, however, whether app designers consciously design physical activity mobile phone games with specific constructs in mind; it may be that games lend themselves well to inclusion of theory and any constructs found in significant levels are coincidental. Health games developed for mobile phones could be potentially used in health interventions, but collaboration between app designers and behavioral specialists is crucial. Additionally, further research is needed to better characterize mobile phone health games and the relative importance of educational elements versus gamification elements in long-term behavior change.
Keyphrases
  • physical activity
  • healthcare
  • public health
  • mental health
  • virtual reality
  • body mass index
  • health promotion
  • depressive symptoms
  • sleep quality
  • social media