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Game not over: Explaining older adults' use and intention to continue using a gamified eHealth service.

Marian Z M HurmuzStephanie M Jansen-KosterinkHermie J HermensLex van Velsen
Published in: Health informatics journal (2022)
This study refutes the expected relation between use and intention to continue use a gamified eHealth service. Additionally, we learned that using theoretical approaches focusing on technology acceptance, are not suitable for explaining (continued) use of gamified eHealth services.
Keyphrases
  • mental health
  • healthcare
  • primary care
  • physical activity