The Application of Balance Exercise Using Virtual Reality for Rehabilitation.
Yukio UrabeKazuki FukuiKeita HaradaTsubasa TashiroMakoto KomiyaNoriaki MaedaPublished in: Healthcare (Basel, Switzerland) (2022)
To prevent falls, it is important to devise a safe balance training program that can be easily performed. This study investigated whether tilting an image in virtual reality (VR) can generate a center-of-gravity sway. Five men and five women were asked to rest standing upright (control condition) and to rest standing upright with a head-mounted display showing a tilted virtual image (VR condition), and changes in their standing balance were observed. Standing balance was assessed by measuring the distance traveled by the center of pressure (COP) of each of the participants' legs. In order to investigate the effects of different tilt speeds and angles on COP, four different images were displayed in VR: an image tilting to 10° moving at a rate of 1°/s; an image tilting to 20° moving 1°/s; an image tilting to 10° moving 10°/s; an image tilting to 20° moving 10°/s. Change in COP was significantly greater in the VR than in the control condition ( p < 0.01), and a tilt of 10° moving 1°/s showed the greatest change in COP ( p < 0.01). Tilting an image in VR while in a resting standing position can change an individual's COP; thus, VR may be applied to balance training.