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Engagement With Gamification Elements in a Smoking Cessation App and Short-term Smoking Abstinence: Quantitative Assessment.

Nikita B RajaniLuz Adriana BustamanteDominik WethLucia Romo-DesprezNikolaos MastellosFilippos T Filippidis
Published in: JMIR serious games (2023)
This study highlights the likely positive effects of certain gamification elements such as levels and achievements on short-term smoking abstinence. Although more robust research with a larger sample size is needed, this research highlights the important role that gamification features integrated into mobile apps can play in facilitating and supporting health behavior change.
Keyphrases
  • smoking cessation
  • replacement therapy
  • healthcare
  • public health
  • mental health
  • social media
  • high resolution
  • risk assessment
  • health promotion