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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals' Skills in Using e-Mental Health: Multiple Methods User Requirements Analysis.

Joyce J P A BierboomsMilou A FeijtWijnand A IJsselsteijnInge M B Bongers
Published in: JMIR serious games (2022)
RR2-10.2196/18815.
Keyphrases
  • mental health
  • virtual reality
  • medical students