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The influence of active video game play upon physical activity and screen-based activities in sedentary children.

Kelsey E UfholzKyle D FlackJames N Roemmich
Published in: PloS one (2022)
AVG play did not change children's objectively-measured physical activity or subjectively measured active play. SVG time was substituted with other sedentary behaviors. AVG did not increase time engaged in SVG or screen-based devices.
Keyphrases
  • physical activity
  • young adults
  • high throughput
  • body mass index
  • sleep quality
  • molecular docking