The influence of active video game play upon physical activity and screen-based activities in sedentary children.
Kelsey E UfholzKyle D FlackJames N RoemmichPublished in: PloS one (2022)
AVG play did not change children's objectively-measured physical activity or subjectively measured active play. SVG time was substituted with other sedentary behaviors. AVG did not increase time engaged in SVG or screen-based devices.