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Let the kids play: gamification as a CPR training methodology in secondary school students. A quasi-experimental manikin simulation study.

Martín Otero-AgraRoberto Barcala-FurelosIker Besada-SaavedraLucía Peixoto-PinoSantiago Martínez-IsasiAntonio Rodríguez-Núñez
Published in: Emergency medicine journal : EMJ (2019)
GAM methodology resulted in higher CPR quality than non-tested methods of academic training with instructor feedback or visual feedback. Gamification should be considered as an alternative teaching method for Basic Life Support (BLS) in younger individuals.
Keyphrases
  • cardiopulmonary resuscitation
  • cardiac arrest
  • virtual reality
  • medical students
  • quality improvement