Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study.
Huan Ying ChangDavid Yan Hong PohLi Lian WongJohn Yin Gwee YapKevin Yi-Lwern YapPublished in: JMIR medical education (2015)
In general, students want a three-dimensional, fantasy/medieval/mythic post-apocalyptic game, based on an adventurer storyline with an unlocking mechanism reward system. A balance between real-life and fantasy elements needs to be struck in order for the game to cater students towards health care practices.