Login / Signup

Archetypes of Gamification: Analysis of mHealth Apps.

Manuel Schmidt-KraepelinPhilipp A ToussaintScott ThiebesJuho HamariAli Sunyaev
Published in: JMIR mHealth and uHealth (2020)
By unveiling salient best practices and discussing their relationship to targeted health behaviors, this study contributes to a more profound understanding of gamification in mobile health. The results can serve as a foundation for future research that advances the knowledge on how gamification may positively influence health behavior change and guide practitioners in the design and development of highly motivating and effective health-related mobile health apps.
Keyphrases
  • healthcare
  • public health
  • primary care
  • mental health
  • health information
  • current status
  • cancer therapy
  • intellectual disability
  • human health
  • drug delivery
  • risk assessment