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Exploring User Needs in the Development of a Virtual Reality-Based Advanced Life Support Training Platform: Exploratory Usability Study.

Nathan MooreSoojeong YooPhilip PoronnikMartin BrownNaseem Ahmadpour
Published in: JMIR serious games (2020)
This study was conducted to identify the needs of clinicians engaging with ALS-SimVR. However, our findings revealed broader design considerations that will be crucial in guiding future work in this area. Although aligning the training scenarios with accepted teaching algorithms is important, our findings reveal that improving user experience and engagement requires careful attention to technology-specific issues such as input modalities.
Keyphrases
  • virtual reality
  • machine learning
  • climate change
  • working memory
  • high throughput
  • social media
  • deep learning
  • current status