Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.
Daniel L KingJoel BillieuxNatacha CarragherPaul H DelfabbroPublished in: Journal of behavioral addictions (2020)
Most items (83%) demonstrated satisfactory face validity and were consistent with either the DSM-5 or ICD-11 GD classification. However, many tests contain at least one item that may pathologize normal gaming behaviors. Such items refer to basic changes in mood when gaming, a desire to play or continue playing games, and experiencing immersion when gaming. This analysis highlights the challenges of screening for problematic behaviors that are thought to arise within the context of normal recreational activities.