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Harmful compared to what? The problem of gaming and ambiguous causal questions.

Kristoffer MagnussonFred JohanssonAndrew K Przybylski
Published in: Addiction (Abingdon, England) (2024)
Without a comparison of well-defined interventions, research investigating the effects of video game-play will be difficult to translate into actionable health interventions. Interventions that target games should be compared with other interventions aimed at improving the same outcomes.
Keyphrases
  • physical activity
  • healthcare
  • type diabetes
  • adipose tissue
  • skeletal muscle
  • virtual reality
  • climate change