Exploring an Artificial Intelligence-Based, Gamified Phone App Prototype to Track and Improve Food Choices of Adolescent Girls in Vietnam: Acceptability, Usability, and Likeability Study.
Bianca C BragaPhuong Hong NguyenNoora-Lisa AbermanFrank DoyleGloria FolsonNga HoangPhuong HuynhBastien KochPeter McCloskeyLan TranDavid P HughesGelli APublished in: JMIR formative research (2022)
A phone app prototype designed to track food choice and help adolescent girls from low- and middle-income countries make healthier food choices was found to be acceptable, likable, and usable. Further research is needed to examine the feasibility of using this technology at scale.