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Exploring an Artificial Intelligence-Based, Gamified Phone App Prototype to Track and Improve Food Choices of Adolescent Girls in Vietnam: Acceptability, Usability, and Likeability Study.

Bianca C BragaPhuong Hong NguyenNoora-Lisa AbermanFrank DoyleGloria FolsonNga HoangPhuong HuynhBastien KochPeter McCloskeyLan TranDavid P HughesGelli A
Published in: JMIR formative research (2022)
A phone app prototype designed to track food choice and help adolescent girls from low- and middle-income countries make healthier food choices was found to be acceptable, likable, and usable. Further research is needed to examine the feasibility of using this technology at scale.
Keyphrases
  • artificial intelligence
  • machine learning
  • big data
  • human health
  • deep learning
  • risk assessment
  • decision making