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A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study.

Ali KhaleghiZahra AghaeiMohammad Amin Mahdavi
Published in: JMIR serious games (2021)
We found that (1) an intermediate design framework is needed to gamify cognitive tasks, which means that game elements should be selected by considering current cognitive assessment or training context characteristics since game elements may impose an irrelevant cognitive load that, in turn, can jeopardize data quality; (2) in addition to developing a new gamified cognitive task from scratch, 2 gamification techniques are widely used (first, adding game elements to an existing cognitive task and second, mapping an existing game to a cognitive function or impairment to assess or train it); and (3) further research is required to investigate the interplay of cognitive processes and game mechanics.
Keyphrases
  • virtual reality
  • machine learning
  • mass spectrometry
  • high density
  • data analysis