Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial.
Devika PatelJessica HawkinsLara Zena ChehabPatrick Martin-TuiteJosh R FelerAmy TanBenjamin S AlpersSophia L PinkJerome WangJonathan FreisePhillip KimChristopher PeabodyJohn BowditchEric R WilliamsAmanda SammannPublished in: Journal of medical Internet research (2020)
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
Keyphrases
- virtual reality
- medical education
- healthcare
- quality improvement
- end stage renal disease
- primary care
- trauma patients
- medical students
- case report
- palliative care
- newly diagnosed
- ejection fraction
- chronic kidney disease
- big data
- climate change
- mental health
- acute care
- prognostic factors
- peritoneal dialysis
- mass spectrometry
- general practice
- emergency medicine
- machine learning
- high speed
- high resolution
- monte carlo
- hepatitis c virus
- deep learning
- hiv testing
- long term care
- pain management