The influence of a serious game's narrative on students' attitudes and learning experiences regarding delirium: an interview study.
Kiki R Buijs-SpanjersAnne HarmsenHarianne H HeggeJorinde E SpookSophia E de RooijDebbie A D C JaarsmaPublished in: BMC medical education (2020)
Students considered the characters' perspectives, interactivity, realism, and feedback important aspects of the game to enhance their attitudes towards delirious patients and enrich their learning experiences. A patient-oriented narrative provides a clinically relevant experience in which reflection plays an important role. The serious game also serves as medium to actively experiment with care solutions to create better understanding of how healthcare professionals can influence a delirious patient's experience.