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Path Generator with Unpaired Samples Employing Generative Adversarial Networks.

Javier Maldonado-RomoAlberto Maldonado-RomoMario Aldape-Pérez
Published in: Sensors (Basel, Switzerland) (2022)
Interactive technologies such as augmented reality have grown in popularity, but specialized sensors and high computer power must be used to perceive and analyze the environment in order to obtain an immersive experience in real time. However, these kinds of implementations have high costs. On the other hand, machine learning has helped create alternative solutions for reducing costs, but it is limited to particular solutions because the creation of datasets is complicated. Due to this problem, this work suggests an alternate strategy for dealing with limited information: unpaired samples from known and unknown surroundings are used to generate a path on embedded devices, such as smartphones, in real time. This strategy creates a path that avoids virtual elements through physical objects. The authors suggest an architecture for creating a path using imperfect knowledge. Additionally, an augmented reality experience is used to describe the generated path, and some users tested the proposal to evaluate the performance. Finally, the primary contribution is the approximation of a path produced from a known environment by using an unpaired dataset.
Keyphrases
  • machine learning
  • virtual reality
  • healthcare
  • palliative care
  • physical activity
  • deep learning
  • social media
  • plant growth