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Acceptability Evaluation of the Use of Virtual Reality Games in Smoking-Prevention Education for High School Students: Prospective Observational Study.

Jong-Long GuoHsiao-Pei HsuTzu-Ming LaiMei-Ling LinChih-Ming ChungChiu-Mieh Huang
Published in: Journal of medical Internet research (2021)
Our findings revealed that the educational games were positively accepted by the participating students. This indicates that the integration of the ARCS framework and persuasive strategies is applicable for smoking-prevention education. We recommend that the games be included as teaching materials for smoking-prevention education.
Keyphrases
  • virtual reality
  • healthcare
  • smoking cessation
  • quality improvement
  • single cell