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Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study.

Philip LindnerAlexander RozentalAlice JurellLena ReuterskiöldGerhard AnderssonWilliam HamiltonAlexander MiloffPer Carlbring
Published in: JMIR serious games (2020)
Automated, gamified virtual reality exposure therapy appears to be an appealing treatment modality and to work by the intended mechanisms. Findings from the current study may guide the next generation of interventions and inform dissemination efforts and future qualitative research into user experiences.
Keyphrases
  • virtual reality
  • deep learning
  • machine learning
  • mental health
  • high throughput
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  • smoking cessation