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Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review.

Rika KimuraMayumi MatsunagaEdward F BarrogaNaoko Hayashi
Published in: BMC medical education (2023)
Notably, many interactive TEET modules were used in asynchronous e-learning. There were few studies on gamification, computer simulation or virtual reality, and scenario-based learning (techniques to enhance intrinsic motivation further). However, the adoption of asynchronous e-learning with advanced TEET options is anticipated to increase in the future. Therefore, objective outcome measures are required to determine the effects of such learning methods on knowledge acquisition and behavioral changes.
Keyphrases
  • virtual reality
  • healthcare
  • deep learning
  • current status
  • electronic health record