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'Cease and desist?' The persistence of Marlboro brand imagery in racing video games.

Susan ForsythPatricia A McDaniel
Published in: Tobacco control (2020)
Racing video games have been and continue to be a vehicle for exposing adolescents to the Marlboro brand. Because voluntary efforts by PM and the video game industry to prevent youth exposure to tobacco brands in video games have been ineffective, USA and international policy-makers should prohibit tobacco content in video games.
Keyphrases
  • virtual reality
  • young adults
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