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Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to Teach Children Basic Life Support: Systematic Search in App Stores and Content Analysis.

Nino FijackoRuth Marie Masterson CreberLucija GosakGregor ŠtiglicDominic EganBrian ChakaNika DebeljakMatej StrnadPavel Skok
Published in: JMIR mHealth and uHealth (2021)
Improving the quality and usability of BLS content in apps and combining them with GFs can offer educators novel m-learning tools to teach schoolchildren BLS skills.
Keyphrases
  • health information
  • electronic health record
  • young adults
  • quality improvement
  • healthcare
  • social media