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The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial.

Genta OchiRyuta KuwamizuTomomi FujimotoKoyuki IkarashiKoya YamashiroDaisuke Sato
Published in: JMIR serious games (2022)
Our findings showed that 10 minutes of VR exergaming enhanced mood but did not affect executive function. This suggests that some VR content may increase cognitive demands, leading to psychological fatigue and cognitive decline as an individual approaches the limits of available attentional capacity. Future research must examine the combination of exercise and VR that enhances both brain function and mood.
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