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Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study.

Chariklia TzirakiRakel BerenbaumDaniel GrossJudith AbikhzerBoaz M Ben-David
Published in: JMIR serious games (2017)
Our study demonstrated that PwD's speed improved with practice at the same rate as healthy older adults. This implies that when tasks are designed to match PwD's abilities, learning ensues. In addition, this pilot study of a serious game, designed for PwD, was accessible, acceptable, and enjoyable for end users. Games designed based on learning theories and input of end users and a multi-disciplinary team familiar with dementia and aging may have the potential of maintaining capacity and improving functionality of PwD. A larger longer study is needed to confirm our findings and evaluate the use of these games in assessing cognitive status and functionality.
Keyphrases
  • mild cognitive impairment
  • virtual reality
  • primary care
  • cognitive impairment
  • working memory
  • quality improvement
  • high intensity
  • climate change