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Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences.

Regan Lee MandrykMax Valentin Birk
Published in: Journal of medical Internet research (2017)
Our results suggest that games are a suitable approach for mental health interventions as they are played broadly by people across a range of indicators of mental health. We further unpack the platform preferences and genre preferences of players with varying levels of well-being.
Keyphrases
  • mental health
  • mental illness
  • physical activity
  • decision making
  • virtual reality
  • single cell