Login / Signup

XR game development as a tool for authentic, experiential, and collaborative learning.

Jim CookMartin BrownMatthew J SellwoodCraig R CampbellPaul KouppasPhilip Poronnik
Published in: Biochemistry and molecular biology education : a bimonthly publication of the International Union of Biochemistry and Molecular Biology (2021)
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students and reflect on the changes we have had to make in order to overcome challenges presented by the COVID-19 pandemic.
Keyphrases
  • quality improvement
  • virtual reality
  • high school
  • healthcare
  • primary care
  • high throughput