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Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review.

Ursela ChristophersonStephanie J WellsNathan ParkerElizabeth J LyonsMichael D SwartzAnna BlozinskiKaren Basen-EngquistSusan PetersonMaria Chang Swartz
Published in: Journal of cancer survivorship : research and practice (2021)
Using AVGs and/or videoconferencing to facilitate PA may improve QOL and fatigue.
Keyphrases
  • young adults
  • childhood cancer
  • sleep quality
  • virtual reality
  • mental health
  • physical activity