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Acceptance of physical activity virtual reality games by residents of long-term care facilities: A qualitative study.

Marjan HosseiniRoanne ThomasLara A PiluttiPascal FallavollitaJeffrey W Jutai
Published in: PloS one (2024)
VR gaming experiences are enjoyable exciting, and novel for LTC residents and tenants and can provide physical, cognitive, social, and motivational benefits for them. Proper guidance and personalized programs can increase understanding and familiarity with VR, leading to a higher level of acceptance and engagement. Our findings emphasize the significance of social connection and support in promoting acceptance and enjoyment of VR gaming among older adults. Incorporating social theories of aging helps to gain a better understanding of how aging-related changes influence technology acceptance among older adults. This approach can inform the development of technology that better meets their needs and preferences.
Keyphrases
  • virtual reality
  • mental health
  • physical activity
  • long term care
  • healthcare
  • public health
  • social media
  • decision making
  • sleep quality