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The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson's disease.

Kubilay GulcanArzu Güçlü GündüzEvren YaşarUlas ArYesim Sucullu KaradagFettah Saygili
Published in: Acta neurologica Belgica (2022)
It was concluded that AR and VR gait training provides the opportunity to practice walking with different tasks in increasingly difficult environments, thus improving balance and walking by facilitating motor learning.
Keyphrases
  • virtual reality
  • cerebral palsy
  • primary care
  • healthcare
  • lower limb
  • working memory