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The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.

Amy Shirong LuVictoria PelarskiDar AlonAleksandra BaranEmma McGarrityNeha SwaminathanCaio Victor Sousa
Published in: Virtual reality (2023)
The online version contains supplementary material available at 10.1007/s10055-023-00754-7.
Keyphrases
  • virtual reality
  • physical activity
  • social media
  • psychometric properties
  • health information
  • body mass index
  • sleep quality
  • healthcare
  • depressive symptoms