The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.
Amy Shirong LuVictoria PelarskiDar AlonAleksandra BaranEmma McGarrityNeha SwaminathanCaio Victor SousaPublished in: Virtual reality (2023)
The online version contains supplementary material available at 10.1007/s10055-023-00754-7.