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Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic.

John Edison Muñoz CardonaSamira MehrabiYirou LiAysha BasharatLaura Elizabeth MiddletonShi CaoMichael Barnett-CowanJennifer Boger
Published in: JMIR serious games (2022)
This study provides evidence that a collaborative multistakeholder design results in more tailored and context-aware VR games for persons living with dementia. The insights and lessons learned from this research can be used by others to co-design games, including remote engagement techniques that were used during the COVID-19 pandemic.
Keyphrases
  • virtual reality
  • mild cognitive impairment
  • cognitive impairment
  • social media
  • smoking cessation