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Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements.

Nicolas GerigJohnathan MayoKilian BaurFrieder WittmannRobert RienerPeter Wolf
Published in: PloS one (2018)
All groups using the screen performed significantly worse than both groups using the head-mounted display in terms of completion time normalized by the straight-line distance to the target. Both groups using the head-mounted display achieved the optimal minimum in number of speed peaks and in hand path ratio, indicating that our subjects performed natural movements when using a head-mounted display. Virtually recreated visual depth cues had a minor impact on reaching performance. Only the screen group with rendered handhelds could outperform the other screen groups. Thus, if reaching performance in virtual environments is in the main scope of a study, we suggest applying a head-mounted display. Otherwise, when two-dimensional screens are used, achievable performance is likely limited by the reduced depth perception and not just by subjects' motor skills.
Keyphrases
  • high throughput
  • optic nerve
  • optical coherence tomography
  • virtual reality
  • gene expression
  • genome wide
  • quality improvement
  • medical students