Harmful compared to what? The problem of gaming and ambiguous causal questions.
Kristoffer MagnussonFred JohanssonAndrew K PrzybylskiPublished in: Addiction (Abingdon, England) (2024)
Without a comparison of well-defined interventions, research investigating the effects of video game-play will be difficult to translate into actionable health interventions. Interventions that target games should be compared with other interventions aimed at improving the same outcomes.