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Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation.

Daniel Perez-Marcos
Published in: Journal of neuroengineering and rehabilitation (2018)
This disambiguation between VREs, VRS and videogames should help reduce confusion in the field. This is important for databases searches when looking for specific studies or building metareviews that aim at evaluating the efficacy of technology-mediated interventions.
Keyphrases
  • virtual reality
  • physical activity
  • mental health
  • case control
  • big data