Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation.
Daniel Perez-MarcosPublished in: Journal of neuroengineering and rehabilitation (2018)
This disambiguation between VREs, VRS and videogames should help reduce confusion in the field. This is important for databases searches when looking for specific studies or building metareviews that aim at evaluating the efficacy of technology-mediated interventions.