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Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program.

Narae LeeJae-Jin KimYu-Bin ShinHyojung EomMin-Kyeong KimSunghyon KyeongYoung Hoon JungSarang MinJoon Hee KwonEunjoo Kim
Published in: JMIR serious games (2020)
The results from our VR program can provide information about daily activity patterns of youths with IGD and the relationship between user VR activities and IGD symptoms, which can be useful in applying VR technology to IGD management.
Keyphrases
  • virtual reality
  • physical activity
  • quality improvement
  • health information
  • young adults
  • sleep quality
  • healthcare
  • decision making