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Coordination of reach-to-grasp in physical and haptic-free virtual environments.

Mariusz P FurmanekLuis F SchettinoMathew YarossiSofia KirkmanSergei V AdamovichEugene Tunik
Published in: Journal of neuroengineering and rehabilitation (2019)
Reach-to-grasp movement patterns performed in a VE showed both similarities and specific differences compared to those performed in PE. Additionally, we demonstrate a novel approach for parsing the reach-to-grasp movement into three phases- initiation, shaping, closure- based on established kinematic variables, and demonstrate that the differences in performance between the environments are attributed to the closure phase. We discuss this in the context of how collision detection parameters may modify hand-object interactions in VE. Our study shows that haptic-free VE may be a useful platform to study reach-to-grasp movements, with potential implications for haptic-free VR in neurorehabilitation.
Keyphrases
  • virtual reality
  • mental health
  • working memory
  • climate change