Login / Signup

Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents.

Chung-Ying YangFong-Ching ChangRu RutherfordWen-Yu ChenChiung-Hui ChiuPing-Hung ChenJeng-Tung ChiangNae-Fang MiaoHung-Yi ChuangChie-Chien Tseng
Published in: International journal of environmental research and public health (2022)
In this study, we examined excessive online gaming by adolescents and the resultant effects of their exposure to the online marketing of energy drinks and alcohol, and whether marketing literacy could serve as a mitigating factor. This cross-sectional study was conducted in 2020. Data were obtained from a sample of 2613 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted. The results showed that nearly 18% of the adolescent respondents had used energy drinks, while 75% reported seeing energy-drink advertisements on the internet in the past year. Multiple regression results indicated that factors such as being male, reporting excessive gaming, being exposed to higher levels of online energy-drink marketing, and reporting alcohol use were positively associated with energy-drink consumption. A higher level of online energy-drink marketing-affective literacy, however, was negatively associated with energy-drink consumption. In conclusion, factors that predicted energy-drink consumption among adolescents included excessive gaming and exposure to online energy-drink marketing, but marketing-affective literacy tended to lessen the impact of such advertising.
Keyphrases
  • health information
  • social media
  • young adults
  • bipolar disorder
  • physical activity
  • healthcare
  • machine learning
  • deep learning
  • electronic health record
  • artificial intelligence
  • big data
  • data analysis