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Use of Virtual Reality-Based Games to Improve Balance and Gait of Children and Adolescents with Sensorineural Hearing Loss: A Systematic Review and Meta-Analysis.

Letycia Monteiro Cavalcanti AraújoAndrea LemosAlexandre DelgadoMaria Cristina Falcão RaposoKarla Mônica FerrazRosalie Barreto Belian
Published in: Sensors (Basel, Switzerland) (2023)
Virtual reality-based games show promise as a potential technology to be included among the therapeutic options for rehabilitating the balance of children and adolescents with SNHL. However, given the methodological limitations of the trials and the overall low quality of evidence currently available on this topic, caution should be exercised when interpreting the results of the trials analyzed in this systematic review.
Keyphrases
  • virtual reality
  • systematic review
  • meta analyses
  • big data
  • quality improvement
  • human health
  • machine learning
  • artificial intelligence