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Finding Effective Adjustment Levels for Upper Limb Exergames: Focus Group Study With Children With Physical Disabilities.

Martina EckertBeatriz DomingoNoelia Terroso Gil
Published in: JMIR serious games (2023)
When defining the difficulty parameters for an exergame, we suggest a classification in levels ranging from very easy to very hard. For practical use, we suggest setting the difficulty for the player to an easy or medium level rather than high-commitment goals, as this leads to a longer playtime with more fun and, therefore, seems to improve the results of the game and, consequently, mobility.
Keyphrases
  • upper limb
  • machine learning
  • young adults
  • physical activity
  • deep learning
  • mental health
  • virtual reality