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Visual Algorithm of VR E-Sports for Online Health Care.

Sang-Guk LimSe-Hoon JungJun-Ho Huh
Published in: Healthcare (Basel, Switzerland) (2021)
The need for non-face-to-face online health care has emerged through the era of "untact". However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise effect of VR e-sports among e-sports cases were presented through a visual algorithm analysis. In addition, the evaluation criteria were established. The research method compares and analyzes e-sports cases and VR e-sports cases by applying existing evaluation research cases. It also sets up a new evaluation standard. As for the analysis result, the device immersion method and interaction range were set through an algorithm analysis; FOV and frame immersion were set through typification; the user recognition method and interaction method were set through the visual diagram. Then, each derived result value was quantified and a new evaluation criterion was proposed.
Keyphrases
  • healthcare
  • machine learning
  • deep learning
  • virtual reality
  • high intensity
  • physical activity
  • resistance training
  • body composition
  • high school