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Correction: Using Serious Games for Antismoking Health Campaigns: Experimental Study.

Jihyun KimHayeon SongKelly MerrillYounbo JungRemi Junghuem Kwon
Published in: JMIR serious games (2021)
[This corrects the article DOI: 10.2196/18528.].
Keyphrases
  • public health
  • healthcare
  • mental health
  • health information
  • health promotion
  • virtual reality
  • human health