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The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach.

Gijs TerlouwDerek A KuipersJob Tb van 't VeerJelle T PrinsJean Pierre E N Pierie
Published in: JMIR serious games (2021)
This paper presents an iterative design process for AScapeD. AScapeD enacts equal cooperation and communication in a playful way between children with ASD and their peers. The conceptual structure of an escape room contributes to the natural emergence of communication and cooperation. The iterative design process has been beneficial for finding a constructive game structure to address all formulated goals, and it contributed to the design of a serious game as a boundary object that mediates the various objectives of different stakeholders. We present 5 lessons learned from the design process. The developed prototype is feasible and has the potential to achieve the goals of the serious game.
Keyphrases
  • autism spectrum disorder
  • young adults
  • image quality
  • virtual reality
  • intellectual disability
  • mental health
  • attention deficit hyperactivity disorder
  • public health
  • working memory