Login / Signup

Serious gaming as potential training tool for recognition of adverse drug reactions: side-effect exposure-medical education (SeeMe).

Ingmar BergsLaura BellSebastian FedrowitzTim KrügerMartin LemosJulia C StinglKatja Susanne Just
Published in: European journal of clinical pharmacology (2024)
This study demonstrates the potential of web- and case-based fictional serious games in medical education. The improved recognition of side effects represents a crucial step for education and training in clinical pharmacology. Future versions of the serious game may take this further and focus on training in the treatment of ADRs and their relevance in various healthcare professions.
Keyphrases
  • medical education
  • virtual reality
  • healthcare
  • adverse drug
  • electronic health record
  • human health
  • current status
  • combination therapy
  • health insurance