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Association between Adverse Childhood Experiences and Time Spent Playing Video Games in Adolescents: Results from A-CHILD Study.

Satomi Kato DoiAya IsumiTakeo Fujiwara
Published in: International journal of environmental research and public health (2021)
Health policy to address ACEs might be important to shorten the time spent playing video games.
Keyphrases
  • mental health
  • public health
  • healthcare
  • young adults
  • physical activity
  • virtual reality
  • health information
  • childhood cancer
  • early life
  • health promotion