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Understanding and assessing gamification in digital healthcare interventions for patients with cardiovascular disease.

Aseel BerglundTiny JaarsmaErik BerglundAnna StrömbergLeonie Klompstra
Published in: European journal of cardiovascular nursing (2022)
Gamification is defined as the use of game design elements in contexts other than gaming to increase user engagement and experience. Gamification in cardiovascular care can contribute to positively change health behaviour with possible effects and benefits on physical health and mental well-being. Based on previous literature, in this article we describe: the conceptualization of gamification, the five gamification principles for gamified digital health programmes or applications, the six most common game elements used to impact health behaviour applied in gamified digital health interventions and finally scientifically validated instruments to use for assessment of gamification in terms of self-reported psychological outcomes.
Keyphrases
  • healthcare
  • mental health
  • public health
  • cardiovascular disease
  • health information
  • physical activity
  • health promotion
  • systematic review
  • social media
  • type diabetes
  • human health
  • pain management
  • weight loss