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Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study.

Hidde van der MeulenDarragh McCashinGary O'ReillyDavid Coyle
Published in: JMIR mental health (2019)
This study provides further evidence that therapeutic games can support the delivery of CBT for young people in real-world settings. It also shows that deployment studies can provide a valuable means of understanding how technologies integrate with the overall mental health ecosystem and become a part of therapists' toolbox. Variability in use should be expected in real-world settings. Effective training, support for therapist autonomy, careful consideration of different approaches to customization, the reporting of deployment data, and support for communities of practice can play an important role in supporting variable, but effective, use.
Keyphrases
  • mental health
  • healthcare
  • primary care
  • virtual reality
  • emergency department
  • climate change
  • deep learning
  • mental illness
  • risk assessment
  • human health
  • adverse drug