Effects of Virtual Reality and Non-Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study.
Junho KoSeong-Wook JangHyo Taek LeeHan-Kyung YunYoon Sang KimPublished in: JMIR serious games (2020)
According to the results of this experiment, higher exercise capability and concentration were achieved with the VR exercise compared with non-VR exercise. The observations confirm that VR content can enhance both exercise capability and concentration of the user. Thus, the ski exergames can be used effectively by those who, in general, do not like exercise but enjoy games.