Annual Research Review: Immersive virtual reality and digital applied gaming interventions for the treatment of mental health problems in children and young people: the need for rigorous treatment development and clinical evaluation.
Brynjar HalldorssonClaire HillPolly WaiteKate PartridgeDaniel FreemanCathy CreswellPublished in: Journal of child psychology and psychiatry, and allied disciplines (2021)
The evidence to date is at a very early stage. Despite the enthusiasm for applied games and VR, existing interventions are limited in number and evidence of efficacy, and there is a clear need for further co-design, development, and evaluation of applied games and VR before they are routinely offered as treatments for children and young people with mental health problems.