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Annual Research Review: Immersive virtual reality and digital applied gaming interventions for the treatment of mental health problems in children and young people: the need for rigorous treatment development and clinical evaluation.

Brynjar HalldorssonClaire HillPolly WaiteKate PartridgeDaniel FreemanCathy Creswell
Published in: Journal of child psychology and psychiatry, and allied disciplines (2021)
The evidence to date is at a very early stage. Despite the enthusiasm for applied games and VR, existing interventions are limited in number and evidence of efficacy, and there is a clear need for further co-design, development, and evaluation of applied games and VR before they are routinely offered as treatments for children and young people with mental health problems.
Keyphrases
  • virtual reality
  • mental health
  • early stage
  • clinical evaluation
  • young adults
  • mental illness
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