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A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design.

Rebecca White HennessyDaniel A KuskoMike ChristianDavid A BrownZina Trost
Published in: JMIR serious games (2020)
The GEXP VR modules provided progressive exposure to physical challenges, and participants found the VR application acceptable and usable as a potential treatment option. Furthermore, the lack of significant change for pain and pain-related fear reflects that participants were able to complete the modules safely.
Keyphrases
  • virtual reality
  • chronic pain
  • pain management
  • neuropathic pain
  • multiple sclerosis
  • physical activity
  • network analysis
  • spinal cord injury
  • postoperative pain
  • human health
  • climate change